Equations of motion
Kinematics is the study of how objects move. In this topic, we focus on motion in a straight line (one dimension), using key quantities and equations to describe and predict motion.
Key Quantities
- Distance: How much ground an object has covered (scalar).
- Displacement: The straight-line change in position from start to end (vector).
- Speed: How fast an object moves (scalar).
- Velocity: The rate of change of displacement (vector).
- Acceleration: The rate of change of velocity (vector).
A scalar quantity has magnitude only, with no direction.
A vector quantity has both magnitude and direction.
Definitions and Relationships
- Speed:
- Velocity:
- Acceleration:
Always include units with every physical quantity.
Typical SI units:
- Distance/displacement: metre (m)
- Speed/velocity: metre per second (m s)
- Acceleration: metre per second squared (m s)
Graphical Representation
- Displacement–time graph: Slope (gradient) gives velocity.
- Velocity–time graph: Slope gives acceleration; area under the graph gives displacement.
Show all working in calculations, even if the answer seems obvious.
Determining Quantities from Graphs
- Displacement from velocity–time graph: Area under the curve.
- Velocity from displacement–time graph: Gradient of the curve.
- Acceleration from velocity–time graph: Gradient of the curve.
Equations of Uniformly Accelerated Motion
When acceleration is constant, the following equations apply (for motion in a straight line):
Let:
- = initial velocity
- = final velocity
- = acceleration
- = displacement
- = time
These are called the "equations of motion" or "SUVAT equations".
Derivation of Equations
The equations come from the definitions of velocity and acceleration, assuming acceleration is constant.
- From , rearrange for to get .
- Displacement is area under velocity–time graph (trapezium area), leading to .
- Substitute from into the above to get .
- Rearranging and eliminating gives .
Free Fall
Objects falling freely near Earth's surface (ignoring air resistance) have constant acceleration m s downward.
- Use the equations of motion with (downward).
Experimental Determination of
A simple experiment to determine acceleration due to gravity:
- Drop a steel ball from rest and measure the time it takes to fall a known height .
- Use (since ).
- Rearranged:
Example
A ball is dropped from rest and falls 2.0 m in 0.64 s. Find .
Motion in Perpendicular Directions
If an object moves with constant velocity in one direction (e.g., horizontal) and constant acceleration in a perpendicular direction (e.g., vertical), the motions can be analysed separately.
- Horizontal motion: (if )
- Vertical motion: (with for free fall)
This principle is used in projectile motion.
Summary:
- Distinguish between distance/displacement, speed/velocity, and acceleration.
- Use graphs to interpret and calculate motion.
- Apply equations of motion for constant acceleration, including free fall.
- Understand and describe experiments to measure .
- Analyse motion in perpendicular directions independently.
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