Equations of motion

Kinematics is the study of how objects move. In this topic, we focus on motion in a straight line (one dimension), using key quantities and equations to describe and predict motion.

Key Quantities

  • Distance: How much ground an object has covered (scalar).
  • Displacement: The straight-line change in position from start to end (vector).
  • Speed: How fast an object moves (scalar).
  • Velocity: The rate of change of displacement (vector).
  • Acceleration: The rate of change of velocity (vector).
Definition

A scalar quantity has magnitude only, with no direction.

Definition

A vector quantity has both magnitude and direction.

A minimalist side-by-side comparison: On the left, a straight line labeled 'distance' with no arrowhead. On the right, a straight line with an arrowhead labeled 'displacement'. Use simple lines and clear labels, keeping the design clean and modern.

Definitions and Relationships

  • Speed: speed=distancetimespeed = \frac{distance}{time}
  • Velocity: velocity=displacementtimevelocity = \frac{displacement}{time}
  • Acceleration: acceleration=change in velocitytimeacceleration = \frac{change\ in\ velocity}{time}
Important

Always include units with every physical quantity.

Typical SI units:

  • Distance/displacement: metre (m)
  • Speed/velocity: metre per second (m s1^{-1})
  • Acceleration: metre per second squared (m s2^{-2})

Graphical Representation

  • Displacement–time graph: Slope (gradient) gives velocity.
  • Velocity–time graph: Slope gives acceleration; area under the graph gives displacement.

Two minimalist graphs side by side: Left, a displacement–time graph with a straight line and its slope labeled 'velocity'. Right, a velocity–time graph with a straight line and its slope labeled 'acceleration', and the area under the line shaded and labeled 'displacement'. Use thin lines, clear axes, and modern typography.

Exam Tip

Show all working in calculations, even if the answer seems obvious.

Determining Quantities from Graphs

  • Displacement from velocity–time graph: Area under the curve.
  • Velocity from displacement–time graph: Gradient of the curve.
  • Acceleration from velocity–time graph: Gradient of the curve.

Equations of Uniformly Accelerated Motion

When acceleration is constant, the following equations apply (for motion in a straight line):

Let:

  • uu = initial velocity
  • vv = final velocity
  • aa = acceleration
  • ss = displacement
  • tt = time
Formula
v=u+atv = u + at s=ut+12at2s = ut + \frac{1}{2}at^2 v2=u2+2asv^2 = u^2 + 2as s=(u+v)2ts = \frac{(u + v)}{2} t

These are called the "equations of motion" or "SUVAT equations".

Derivation of Equations

The equations come from the definitions of velocity and acceleration, assuming acceleration is constant.

  • From a=vuta = \frac{v-u}{t}, rearrange for vv to get v=u+atv = u + at.
  • Displacement is area under velocity–time graph (trapezium area), leading to s=(u+v)2ts = \frac{(u+v)}{2} t.
  • Substitute vv from v=u+atv = u + at into the above to get s=ut+12at2s = ut + \frac{1}{2}at^2.
  • Rearranging and eliminating tt gives v2=u2+2asv^2 = u^2 + 2as.

A clean, minimalist velocity–time graph showing a straight, sloped line from (0, u) to (t, v). The area under the line is shaded and labeled 'displacement (s)'. The initial velocity 'u', final velocity 'v', and time 't' are clearly marked. Use simple lines and modern labels.

Free Fall

Objects falling freely near Earth's surface (ignoring air resistance) have constant acceleration g9.81g \approx 9.81 m s2^{-2} downward.

  • Use the equations of motion with a=ga = g (downward).

Experimental Determination of gg

A simple experiment to determine acceleration due to gravity:

  • Drop a steel ball from rest and measure the time tt it takes to fall a known height hh.
  • Use s=12gt2s = \frac{1}{2}gt^2 (since u=0u = 0).
  • Rearranged: g=2st2g = \frac{2s}{t^2}

A minimalist diagram of a steel ball being dropped from rest above the ground. Show the ball at the start and just before hitting the ground, with a vertical arrow labeled 'g' pointing downward. Indicate the height 'h' and time 't'. Keep the illustration clean and uncluttered.

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Example

A ball is dropped from rest and falls 2.0 m in 0.64 s. Find gg.

g=2×2.0(0.64)2=4.00.40969.8 m s2g = \frac{2 \times 2.0}{(0.64)^2} = \frac{4.0}{0.4096} \approx 9.8\ \text{m s}^{-2}

Motion in Perpendicular Directions

If an object moves with constant velocity in one direction (e.g., horizontal) and constant acceleration in a perpendicular direction (e.g., vertical), the motions can be analysed separately.

  • Horizontal motion: x=utx = ut (if a=0a = 0)
  • Vertical motion: y=ut+12at2y = ut + \frac{1}{2}at^2 (with a=ga = g for free fall)

This principle is used in projectile motion.

A minimalist diagram of projectile motion: a simple arc showing an object moving horizontally with constant velocity and vertically with constant acceleration. Use two arrows: one horizontal labeled 'constant velocity', one vertical labeled 'acceleration g'. Keep the design clean, with a modern UI feel.


Summary:

  • Distinguish between distance/displacement, speed/velocity, and acceleration.
  • Use graphs to interpret and calculate motion.
  • Apply equations of motion for constant acceleration, including free fall.
  • Understand and describe experiments to measure gg.
  • Analyse motion in perpendicular directions independently.

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